Saturdays of Slaughter

The Road so Far

Today’s Date

Kythorn: 1374 DR

The Year of Lightning Storms


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Kythorn 20: Summer Solstice


Kythorn 20 – Anderyn the elven ranger, Roberc the hin sorcerer, and Aintrin the half-elven fighter “meet” for the first time in Eagle’s Peak, just west of Cormyr. The tavern incident leads to the arrest of all three.
Kythron 23 – Having escaped from the city, the three convicts fled up the road to a small traveler’s inn. Here Aintrin takes his leave, joining a caravan bound for Suzail. The remaining two meet a lone druid with a terrible secret, Branyonne Cormaeril, and a trio of black clad toughs who offer the adventurer’s work. It might be dangerous, but it is better than the stocks, so they accept.
Kythorn 26 – After several days of “hide and go seek” with the wandering goblin patrols, the new party finally spy their prize, a stone idol dedicated to an unknown god. A brilliant and bloody ambuscade leads to the defeat of the goblin’s and their hobgoblin leader, worshippers of Cyric, the Black Sun. The mysterious leader of the expedition reveals himself to be a devotee of the Prince of Lies Prince of Lies, however during the dissertation concerning his own powers of deception, the hin thief, trusted lieutenant, stabs him and takes the prize for himself. The hin’s victory is short lived however as the third member of their trio destroys the artifact, and the lieutenant with it, reveal herself to be an undercover Purple Dragon.
Kythorn 27 – Barely recovered from their ordeal our heroes arrive at yet another traveler’s inn, where they meet a heavily scarred individual reeking of booze and lying in a corner. The man, one Jon Richter, lends a helping hand when the inn is beset by undead. The being behind the trouble, a kobold necromancer and follower of Cyric, escaped, but a new friendship was formed in the heat of battle, and Jon becomes a member of the clan.
Kythorn 28 – Trouble seems to follow our heroes wherever they go. After arriving at Huthduth, monastery of Chauntea the Earthmother, they turn in for the night, only to wake the next morning to find the head of their comrade thrust unceremoniously onto Branyonne’s wickedly curved scythe. They are given twelve hours to obtain evidence proving their innocence before a Purple Dragon detachment arrives to claim justice for the death of one of their own. They may not have found many clues, but they still goaded the culprit into revealing himself, exonerating them from the horrific crime.
Kythorn 30 – In the keep of High Horn Anderyn, anxious to return to her people and their war in the trees of Cormanthor, departs with a band of elves seeking aid from the keep commander. The others are sad to see such a trusted comrade leave, but they understand her need.





Flamerule: 1374 DR

The Year of Lightning Storms


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Midsummer (Annual Holiday)


Flamerule 1 – As the summer begins to warm the world around them, the travelers find themselves in yet another road side inn. Though safety is well known within the borders of the Forest Kingdom a finely dressed man enters the tap room screaming hysterically about looters in his residence. The party departs to aid the man, joined by Lythar, a burly thug looking to make good on the stranger’s promise of reward. The investigation leads to the death of many members of the Abraxus Guild, an organization of thieves and assassins. Fed up with their minions incompetence, several mages appear and decimate the manor after finding their intended prize. Jon is thought to be lost in the conflagration.
Flamerule 3 – Two days of slow travelling while mourning the loss of their fallen companion finds the nearly depleted band in the town of Tyrluk, their intended destination. Jon’s sudden reappearance causes some turmoil when he learns of the sale of the belongings that he had left in trust with his friends. Lythar and Jon are arrested, along with Grageon Kittentouch, a wandering monk. The party is banned from the town proper, but allow to remain in the area to perform the duties assigned to them by the commander of High Horn. They are even provided with housing and some supplies.
Flamerule 5 – Our heroes are tasked with eliminating a nearby encampment of orcs and goblins that threatens the security of Tyrluk and Cormyr at large. They are escorted, along with a second party of adventurers, by Purple Dragons to the wood surrounding the encampment, and are instructed to “dispense swift justice” to the interlopers. Branyonne is struck down during the fight but rises with miraculous strength and an insatiable blood lust. Thankfully, he manages to master his anger before turning it upon his friends and allies. During the cleanup Jon reveals himself to be an impersonator. A doppelganger had taken the likeness of the fallen hero to achieve its own twisted needs. Lythar puts down the imposter, feeling vindicated in his mistrust at the man’s miraculous return.
Flamerule 6 – A new day finds Branyonne arrested for potential crimes against the city. This new power of his could only have come from evil, and the elders of Tyrluck rightly fear him. His friends can only sit by and wait for his trial, unable to even visit him without a Purple Dragon escort through town.
Flamerule 15 – The day of Branyonne’s trial arrives. Dorgan, gnomish leader of “Sune’s Favored”, speaks out against the druid, naming him a dangerous criminal, and calling for his death. Only the intervention of Evendur, the trusted local wizard, sees Branyonne safely from the chopping block. The wizened mage reveals to him the secret of this fiendish power and the method of its destruction. That very night, our heroes set out to end Branyonne’s plight, and in so doing carry out their duty to the Dragon Throne. A young Purple Dragon, not content to stand watch, leaves the rank and file to join them on their quest.
Flamerule 16 – During a confrontation with bandits Branyonne is killed, or so it appears. In spite of the attack that nearly severed the druid’s head from his neck, the man continues his assault against the bandits. Although the bandits are able to bring him down once again, the miraculous strength and endurance with which he came back from the brink of death were invaluable to his comrades. Although they each thank whatever god to whom they pay homage for his help, they all now fear Branyonne, wondering with what dark entity he must have dealt to gain such power and when he might unleash that power upon them.
Flamerule 17 – After two days hard travel the band of explorers discover a strange farm. Something about the buildings doesn’t seem right, and upon further inspection, a secret tunnel with a barred and trapped door is discovered in a basement beneath the house. Upon entering the tunnel, the brave heroes are subdued by a strange gas seeping from cracks in the walls.
Flamerule Unknown – The band of adventurers awakes in an unknown, lightless room. The feel of cut stone beneath their skin and the smell of must and mildew in the air informs them that they are in an underground dungeon. Oddly enough each of our heroes is still able to feel the familiar weight of their gear distributed about themselves. As they explore their new prison, they discover that the rooms that hold them are an insidious maze, filled with traps and other nefarious devices. As they slowly make their way upward, our heroes stumble upon Aeron Mindreaver of “Sune’s favored” lying around the ground, barely coherent and bleeding. Dragging along their one time rival our heroes continue upward, making their way inexorably toward the surface and freedom. At the top of their vexing prison they encounter another familiar figure, the same kobold necromancer that beset them outside of Cormyr. It seems that his dark master is not yet through with his newest playthings.





Eleasis: 1374 DR

The Year of Lightning Storms


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Eleasis 9 – Our heroes emerge into the light after losing one of their own, a man who sacrificed himself so that his friends might live. In the distance can be seen a great army, the Steel Regent leading at the fore. The party is praised by Alusair and given quarter among her troops while the one thousand men who accompanied her scour the underground temple to Cyric, destroying it utterly. Then begins the long trek south to Suzail and much deserved rest for our weary heroes.
Eleasis 16 – The four remaining adventurers—Aeron, Graegon, Lythar and Van—along with Branyonne, their fallen companion, are knighted by the Steel Regent and labeled “Heroes of the Realm”. Given lands and titles, our heroes are preparing to set off on their new life as rulers of a border realm when a Mystran asks for help. Not yet ready to give up the life of danger to which they have become accustomed, the Knights of New Tilverton set off for Wheloon and adventure.





Eleint: 1374 DR

The Year of Lightning Storms


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Highharvestide (Annual Holiday) Eleint 21: Autumn Equinox






Marpenoth: 1374 DR

The Year of Lightning Storms


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Uktar: 1374 DR

The Year of Lightning Storms


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The Feast of the Moon (Annual Holiday)






Flamerule: 1374 DR

The Year of Lightning Storms


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Nightal 20: Winter Solstice






Hammer: 1375 DR

The Year of Risen Elfkin


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Midwinter (Annual Holiday)






Alturiak: 1375 DR

The Year of Risen Elfkin


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Ches: 1375 DR

The Year of Risen Elfkin


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Ches 19: Spring Equinox






Tarsakh: 1375 DR

The Year of Risen Elfkin


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Greengrass (Annual Holiday)


Tarsakh 10 – In spite of the harrowing odds the Knights of New Tilverton destroy the Quess’Ar’Taranthvar using the Chalice of Amaunator. His plans ruined, Hadrhune, the right hand of High Prince Telamont of Thultanthar, arrives to slay them. Strength derived from their victory over the Nether Scrolls coursing through them, our heroes destroy the evil Hadrhune. Because of their service to the Weave, the five adventurer’s are rewarded by the goddess of magic.
Tarsakh 15 – The five heroes of Mystra return to Tilverton triumphantly, patriotic bunting waving in the wind while they fly their carriage home. Upon their arrival they are greeted as victors by the town, and a great celebration is taken up in the streets. Unfortunately not all is drinking and merry making; Hadarai informs his returned lord of disappearances that have been occurring in and around the Spider Haunt Wood to the north of the city. The steward then summons Sir Marren Hart, the newly appointed commander of the local garrison, to offer his report on the matter. After speaking with Sir Marren, and interviewing three witnesses, Boti, Myrra Iansten and Zira Thellier, Aeron makes the decision to investigate the matter personally, his companions zealously agreeing to come along.
Tarsakh 16 – Upon their arrival at the Spider Haunt Wood, the champions of Tilverton, along with Sir Marren, are immediately beset by raving mad men. Former Purple Dragon soldiers, those same that the wood had swallowed up by all appearances, run from the gossamer draped trees, their violent intentions clear despite their derangement. Standing at their rear are two men, clearly lucid and bearing holy symbols of Cyric. The battle has but one inescapable conclusion. Following the first, two more fights quickly followed, laying low many Cyricist cultists and even one of the Dark Lord’s skeletal “Chosen”.
Tarsakh 17 – The brave adventurer’s went down into the depths of the earth, to a long abandoned city from ancient Netheril. Here they encountered the only surviving inhabitants, the pets of the city’s former residents. It seems some strange curse has befallen them, turning the once docile animals into raging undead. Following the destruction of the vile abominations, our heroes proceeded to the city’s Mythallar where they discovered am unusual threat. An avatar of the Lady of Poison, Talona. Against the Knights of New Tilverton, however, even an avatar of a goddess is no match.
Tarsakh 27 – Four Wizards of War, sent on behalf of the Steel Regent, arrive in New Tilverton to investigate Lord Aeron’s report. It is decided, after their investigations, that the Mythillar in fallen Asuarini should be recharged. Uncertain as to the wisdom of this course, our heroes make their way to the City of Brass to obtain the needed elemental.
Tarsakh 28 – The party arrives in the city of brass through the use of the war wizard’s teleportation magics. Sir Marren takes the initiative, and, in a bold maneuver, asks forthrightly concerning the whereabouts of a slave trader who deals in elementals. Oddly enough, as if this were a common request, the gate guards with whom he was speaking had a name upon the tips of their tongues. The slaver to whom the knights were sent was uncommonly honest in a city known for its double dealings, giving freely the necessary item in exchange for a future payment. After obtaining what they sought, our heroes, save Marren, returned home. Sir Marren, ever the chivalrous knight, returned to the slaver to present payment as agreed.
Tarsakh 30 – The Steel Regent of Cormyr and Caladnei, the Mage Royal, arrive in Tilverton for an unexpected visit, claiming an interest in the ritual that would bind the captured fire elemental to the Mythallar of Asuarini. The women, along with eight royal bodyguards, appropriated the Lord’s Manor. Sir Marren immediately posted two full squads to guard the manor for the duration.





Mirtul: 1375 DR

The Year of Risen Elfkin


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Mirtul 1Lord Aeron is rudely awoken from his sound sleep when nearly a dozen corpses were discovered in a local stable, all in Purple Dragon uniforms, made more concerning by the notable absence of the replacement Purple Dragons during shift change. The Knights of New Tilverton then begin a predawn search for the murderers, leading to many bizarre and still unanswered questions. The discovery of doppelgangers within the city send our heroes running back to the Lord’s Manor. Aided by information obtained from Suzail, that being the Steel Regent’s true location, they confront and dispense justice upon the changeling impostors.
Mirtul 3 – The remaining changeling is questioned brutally, the need for information outweighing the admittedly limited mercy of the Knights. Even Marren is willing to participate to some degree. Much information is uncovered, linking the doppelgangers to Shade and Cyric. A group known only as the “Triangle” gave out the orders.
Mirtul 4 – Following the torture of the lone changeling survivor the Knights of New Tilverton, find information concerning a band of Wererats living within the city. It seems that this coterie of lycanthropes was responsible for the deaths of the Black Rose, the group of unlicensed adventurers found dead in the stables. Open conflict breaks out in the streets of Tilverton when the fools resisted arrest, resulting in their untimely demise. Following the instructions on a scrap of parchment borne by the clan’s leader, our heroes travel to a local tavern where they meet an old fried, dead for a year, and no longer friendly.
Mirtul 7 – Following the mysterious instructions found hidden in a seemingly ordinary missive, the Knights head to the Hidden Vale near High Dale along the Thunder Way. There they meet with the Mayor of High Castle, who explains about the fate of the Purple Dragons sent to the area by Sir Marren. Inside of a nearby cave where-in the soldiers are supposedly being held, the stalwart band of adventurer’s are beset upon by a trio of sand elementals. The battle that follows takes it’s toll on the party, forcing them to return to the small gnomish village found within the vale.
Mirtul 8 – The heroes find themselves back in the cave. First, they are set upon by a band of cult fanatics while attempting to cross a chasm in their path. After clearing those foul beasts, the adventurer’s find themselves facing the most feared of all dragon incarnations, the dracolich. Despite the fearsome reputation of its breed, the Knights deal with it handily before returning home.
Mirtul 15 – Following Donnathan’s instruction the party ambushes a gang of ne’er-do-wells in the Spiderhaunt Wood. Using the information found on the corpses, the Knights follow the trail back to Daggerdale and their master.
Mirtul 18 – Our heroes sneak into the manor—fortress—of an intermediate functionary in the Triangle just outside the town of Dagger Falls. Undetected, they grab the man and most of his vital documents, spiriting them away into the forest. There, the Knights interrogate the man, realizing that he is not very well connected at all. Unfortunately, his minions are performing terrible rites in the basement of his manor and must be stopped. To this end, every man and beast found within the compound is put to the sword.
Mirtul 20 – Continuing to follow the trail further up the ranks of the triangle, the Knights of New Tilverton head to the ruined tower of White Crag found in the Dagger Hills. There they work their way to the top of the tower, killing the minions of the triangle as they go. At the top, they find information indicating that they have been going the wrong way; instead of going up the tower, the adventurer’s should have headed for the basement.
Mirtul 21 – In the basement of the tower a portal to an extra-planar dimension was found. After slaying its guardians, our heroes moved through the portal to a small pocket dimension. There they faced yet more of the Triangle’s seemingly limitless lackeys. After the last of the creature’s fell, a Spectral appeared, challenging the party to a duel of honor. The prize for victory? The dragon’s aid. Victorious, the Knights traveled further to find the leader of the dreaded triangle. The battle was short and brutal, leaving none of the enemy alive.

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